When a new game releases, we all have high hopes for it. Even if all the previews looked like garbage, we are often willing suspend writing something off until we’ve actually got our hands on it. Sometimes, it pays off and the experience is surprisingly good. Mostly, unfortunately, we’re left with disappointment and regret, like that which came with playing through these ten worst games that have been released up to 2018.
Ready at Dawn’s attempt at a whimsical multiplayer brawler fell upon hesitant gamers who weren’t really sure what they were getting into. Those that gave it a try mostly immediately regretted it.
The nonsensical, awkward gameplay may have had promise if it was near anywhere as polished as its visualized, but the clunkiness of ramming into opponents to drain their health isn’t even the worst of it. No, that honor goes to the incredibly sparse online community.
Back in 1997, PlayStation and PC gamers were introduced to Moto Racer. Ten years later, Anuman fails to do the nostalgia of the series justice with a less-than-stellar fourth installment. And by less-than-stellar, we mean pretty bad.
Anyone looking for an old-school arcade racer will be met with a gimmicky attempt at reinvigorating an aged formula with virtual reality and what winds up being unremarkable gameplay and uninspired tracks.
It seemed like a fun idea – bring back the golden age of hockey, but V7 Entertainment failed to capture the actual fun of the sport. Partially inept AI, unbalanced difficulty, and input lag challenge the playability of this fun concept, which calls back to classic games like NHL ’95.
Even a modest price tag doesn’t make this game worth trying.
A horror title in every way, Husk may be intended to terrify through its thought-out scares but the real fright is how the game plays. With so many first-person horror titles on the market, UndeadScout’s attempt is forgettable even in a sea of mediocrity.
Frustrating control schemes make progression and combat a chore while the occasional glitch requires players to load their save in order to continue playing.
This nightmarish travesty was a chore to play form day one. Gun Media captured the charm of the 1980s but failed to deliver on a game that actually worked. Game-breaking glitches, matchmaking that simply didn’t work, and frequent drop-outs made Friday the 13th impossible to play – but even when it worked, it wasn’t entirely fun.
A slow burn hide-and-seek scavenger hunt was an insult to the Voorhees name and did no justice to the classic horror series.
That troll, of course, being developer Spiral House, Ltd., who genuinely thought this garish attempt at cashing in on the years-long hype of Team Ico’s The Last Guardian. Ultimately, the playfully fun looking game is a glitchy mess that, on many occasions, makes it completely unplayable. The entire experience is an uphill battle against the game’s oft-broken mechanics.
Oh how the mighty have fallen. Microids returned for the 3rd installment in its popular Syberia series only to deliver an incredible bomb of slapdash development. Terrible controls, awful vocal syncing, and poorly designed AI mar the new entry in a series that’s always been praised by its core audience.
The Nintendo Switch is in need of a variety of games, but titles like Vroom in the Night Sky are a step in a dangerous direction. Poorly developed Indie fodder designed simply to fill the library isn’t quite what gamers are looking for and this odd magical, motorcycle racing game from Poisoft is the worst of its kind. The lack of substance and no dull gameplay should have been left on the development floor.
Triangle Studios and Soedesco try their hand at action RPG that focuses on music. The problem is, they forgot to do anything with a potentially unique concept. The minor glitches scattered throughout prove to be the least of AereA’s concerns as they at least give something to break up the monotonous dungeon crawling.
1-2 Turn Off. Takaya Imamura attempted to capture the charm of games like Wii Sports and WarioWare, Inc.: Mega Microgames! but only succeeded in proving the Switch needs solid, 3rd-party support. While it may have fared better being bundled with the system, on its own,1-2 Switch is a dull look at the types of tech demos developers force themselves to play to test a console’s mechanics.
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