Games are about having fun. Unfortunately, there are annoying gameplay mechanics that do nothing but suck the fun out of players. This includes the following:
Players should have the option to skip cutscenes. Or at least a fast-forward option, which is especially handy in RPGs with loads of texts. Lengthy cutscenes are okay during the first run when players are experiencing them for the first time. But during replays, sitting through them is no fun. Unskippable cutscenes are most annoying when placed right before a particularly difficult boss battle, forcing players to watch everything again every time they fail to defeat the boss (hello, Final Fantasy X).
Some developers are lazy when it comes to including a hard mode. Instead of actually making the gameplay more difficult such as making enemies more aggressive or giving bosses a different attack pattern or limiting certain player actions, they simply jack up the enemy HP and call it a day. This doesn’t make a game more difficult. It makes it more of a chore to go through.
Missions and side-quests in which players are tasked with escorting an NPC to a set destination are awful in general. The NPC that you need to babysit is usually terrible at surviving the trip. They get killed when you leave them alone for about two seconds. They do a bad job at running away from enemies. And worst of all, they don’t walk at the same speed as the playable character, which makes the entire journey annoying.
Lots of backtracking
Some games just love to send players on errands that require a hefty amount of backtracking. If the backtracking is story-related, it’s cool. But if it’s just a random side-quest from an NPC that you don’t even care about, then it’s totally not cool. Lots of backtracking is more bearable if players have a fast travel option like being able to teleport to cities and towns. Unfortunately, some games don’t bother with it.
Badly executed QTE
Quick Time Events (QTE) are a mixed bag. In some games, they are properly integrated into the gameplay, making them fun mechanics to have. But in some games, they are poorly executed, making players hate them for being included. Examples of the latter include a QTE that results in death if the player makes a mistake and a QTE that features unfairly fast button sequences.
Scripted boss battles
By “scripted boss battles,” we mean boss battles where you’re meant to lose. It’s annoying when you get thrown into an epic boss battle in which you give it everything you got, and then as soon as you emerge as the victor, the boss regenerates all its HP because turns out you’re not supposed to win. And the game doesn’t even “refund” all the items you used during the battle.
Bad camera angles
This is pretty much self-explanatory. A bad camera angle can easily frustrate the crap out of players, especially in action-RPGs when players regularly fail to see incoming attacks, depriving them of the chance to react on time.
This list is far from complete, of course. Feel free to comment other gameplay mechanics that annoy you every time you encounter them!
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